The North Marches Briefing

The North Marches · Pathfinder 2e · what everybody knows

Where We Are

Everything here is what the party itself knows, so it is safe to share with the whole group. Current as of the session of 2026-09-08.

The world, briefly

The Empire that founded this frontier is far to the southwest and stopped answering letters a century ago. Innsbrun, a walled city on Lake Meer, is the last real civilization in the Marches. High Lord Protector Bellis rules it strictly through his enforcers, the Gray Hands, and his High Mage, Simeon.

The land belongs to the Greenlords: eight enormous nature spirits (a boar, a stonefish, a turtle, a stag, a spider, a serpent, a sky lord, and a tree) bound by a pact called the Accord. They do not talk to people and nobody knows their goals. Innsbrun exists because the Boar, Gromar, allows it.

Shards are crystals of wild magic that grant fickle boons or curses and drive many holders mad. Bellis has outlawed them, which means there is a thriving black market. The Hearts are the largest shards, on the scale of a Greenlord's own power.

The Tree Greenlord, Veritnautus, has gone bad. His corruption is called the Blight. Beastmen and gnoll warbands march west by night, whole goblin clans have vanished, and the giants have broken an old oath. Far to the east lies Crouden Fields, where the Empire fought a witch-king 150 years ago and left a permanent magical storm where the dead still walk. Bellis keeps a camp there to watch it. A wall of stone has lately started growing around the island of Crouden.

Who we are

Everyone is level 10. The GM is Darin.

What we carry, and why everyone will want it

We have two Hearts.

The key says that together they open a doorway in the Hall of the Revered, a greater hall near Crouden Fields, "adjacent to the great channel." It says to pass through the Valley of the Revered, a graveyard, where a mount and a facility wait. It also says "rebuild the heart and shape it, do it before the darkness begins," and that taking it to the proper place "will finish the falling of night." We still argue about whether finish means end or complete.

We left a decoy in the cradle. It fools even a Greenlord's gaze, but only for about two more days. When it fails, every Greenlord will know the key is gone and "the Accord will demand an answer."

How we got here

  1. Before the recordings: trouble at Deegan's Hollow, the Anvilfist Mines, Samadar's Hold, the Thin Lands, and Khurahad's Tower, where we met an old, time-lost wizard. Then over the Spine, through a storm, to the shore of an inner sea, where the stonefish Greenlord Burble Festayne tested us, read our minds, and gave us blessings.
  2. February: a shaman's portal dropped us in a jungle in yuan-ti territory. Beneath a dwarven safe hold we found a cavern of yuan-ti soldiers whose High Priestess had foreseen us ("a bird, a flame, a stone, and a ghost") and had stolen the heart from her own people. We left with it under an illusion, and a one-use signal shard dropped us far to the east at the Broken Towers.
  3. March: a week's trek west. Kirkbrite had fallen to gnolls. At Calidel an old druid told us the goblin clans have vanished and warbands march west. We reached Innsbrun in late summer.
  4. Innsbrun: we reported to Thrain at the Iron Hall and heard the rumors: nobles sick with bad dreams, dwarves sleepworking, a hag called Mother Algus. Bartek worked out that "the twins" of the heart rhyme are Khurahad. Simeon appeared in Coren's room and offered to find Khurahad as a favor.
  5. April: we rode a garbage scow into Innsbrun Prison and climbed to a lab at the top, where a young, temporally stable Khurahad was being made to build a key for Simeon that opens a shrine. Bartek told him he made Clatterclank in the future, and the world shifted: each of us may change one small thing about our past.
  6. May: three sessions in that lab. With Khurahad, Coren built a device that mimics a Greenlord's "frequency" so a Greenlord door thinks we belong. We escaped down through a drowned undercity to a kobold warren under the cliffs, whose leader Osif knelt at Simeon's name.
  7. June and July: into the Greenlord shrine beneath Innsbrun Keep, then by boat across a black sea to a mesa where every Greenlord holds a slice of land. We killed a fungal Mycoloth, sat in the Greenlords' seats, and freed the key. We learned that Veritnautus plans to reach into Crouden Fields and drain its power, and that another Greenlord, "the dragon lord," is moving against him.
  8. September 8: the kobolds smuggled us out of the keep. Two days had passed outside and Innsbrun had turned martial. Thrain put us on the books as his auxiliaries with a credential scroll, two boat writs, and a contact at the Crouden watch camp. We took the crowded soldiers' boat east that afternoon.

People to know

Right now

We are on a soldiers' boat crossing the lake overnight, due at the east shore by morning. From there: Thrain's contact at the watch camp, the Valley of the Revered, the Hall of the Revered. The clock on the decoy runs out in about two days. Innsbrun's shops only stock up to level 8, so we sail under-equipped and nearly broke. A dwarf passenger who bribed her way aboard is about to become the fifth member of the party.

The arguments we keep having

If your character is a dwarf from around Innsbrun, you already know